![]() ![]() Some enchanted spears have a new ability. They have 50% additional chance to immobilize 2 rounds, and they can do extra damage as in Remix. This is to allow spear users to carry a shield. ![]() They are also too heavy to be wielded in the off-hand. Spears are 1-handed weapons, with a -10 dual wielding modifier, to discourage it (unfortunately the penalty won't be less than the normal 20%, but it will counter the benfits from training the skill). Very few items give a CtH bonus, so that also Swordmage trait could become viable in some builds. Bracers, gauntlets and boots give a smaller penalty. Leather gear no longer carry a hit chance penalty. CtH penalties : Chainmail -5%, breastplates -15%, all shields -5%, plate greaves -5%. Shields have received a similar treatment: fixed hit penalty (5% for all), varying parry bonus (5-10%) and armor bonus, but iron/steel weight a lot more. You need strength 25+ to be able to wear good plate armor. Armors are much heavier, so heavy that only the strongest can wear a full plate (breast + greaves + bracers), but metal armor gives a parry bonus, similarly to shields (iron 5%, steel 7%, consecrated 10%). Low level creatures, archers and spellcasters use shortswords, higher level variants use broadswords (more damage, cleave chance), sliths use spears (immobility, extra damage!). Main change is that plate armors and shields are much heavier, and they confer a parry bonus. The goal (I don't know if I'm quite there) is to make the game slightly (only slightly) more difficult overall. I also tried to balance items in a way that it's very difficult for spellcasters to find gear that confers melee damage protection (in my now finished torment playthrough my mage had a final armor rating of 63%, 66% for fire/etc, my secondary mage/archer had much better ratings but had the swordmage trait).Ībout the difficulty, I reduced overall spell damage (closer to Remix), and even increased casting costs in many cases. It also includes many more changes, I tried balancing it the best I could but maybe I'm not finished yet. For items, often I reverted only the name to the original, and kept the altered stats. The ReRemix mod is based on the remix by Slartibus, but some spells have been reverted to the original ones (Icy Rain, Howl of Terror, Call the Storm, Summon Shade, Divine Fire), even if their damage is closer to Slartibus' Remix, and also some items (especially the First Expedition items). ReRemix v2 (changes at the end of this post) I hope this won't be a problem, if it is I will take it back. I simply resized/cropped the images or did minor edits. Many are from illustrations for cards of the "Magic: the Gathering" game, others are obtained from fantasy pictures of diverse authors. NOTE : just to clarify, I'm not the author of any of these pictures, they were all found on the web. Unpack in your "Avernum Files" directory and overwrite, the original graphics are there if you want to revert the changes. Moreover I made a graphics mod that replaces the cartoon-like pictures in the statistics page with fantasy pictures. I've made a couple of modifications, the ReRemix was posted in the Remix thread, I'll post it back here. ![]()
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